Finally, early in the afternoon of the 24th day of Sunsebb a cluster of buildings and trees becomes visible ahead, with the stone walls of a temple beyond: Orlane.
At the outskirts of Orlane, a large grove of elms is visible to the left, across a small river, while several wooden buildings border the road to the right.
The day is partly cloudy and mild.
Before anyone in the vilaage has a chance to notice you, you retreat back a ways and into some bushes to confer.
"Looks peaceful enough", comments Bryana, "Perhaps we should check out the area as much as we can while there's still light. Hopefully we can find someone we can question."
Krrl mutters "If this here village were to be unfriendly, I suspect there'd be guards in them huts yonder, and mebbe in them trees."
"But, if't there's naught wrong, then we'd look the fools a'chargin' in and kickin' down doors. I thinks we should announce ourselves to them what's in them huts, and trys to figger out what's what."
Bryana nods. "I agree...announcing ourselves is probably the best approach."
Fianna says, "Perhaps we should find out if there is a local constabulary or militia, failing that a trip to the local tavern for rumors. Or maybe a visit to that temple and a talk with the priests. Or all of the above."
"But they will also then be questioning us, and I think that if we ride on in and say we're going to fix the place, many strange things could happen. Perhaps we should play the role of people who are just passing through. We need to rest, and provision up for a trek... north into the woods. That should take us a few days."
The young woman seems to be more talking to herself than addressing the group, "And we definitely don't want anyone knowing that there's a Holy Warrior in our midst..." and a curtsey of deferrence passes to the paladin.
Tragon looks confused. "Why? I'm a paladin of St. Cuthbert. I can't pretend I'm something else."
"It would be best to keep our potential hidden for if there is nothing wrong, we are not hurting anyone by our silence, but if there is..."
Tragon sighs. "Maybe I should just stay out here. Or go in alone. Just ignore me and then I don't have to lie about knowing any of you. I can't participate in any deception..."
Then, Krista addresses the group, "I know of only one inn in this town, the Golden, something, Inn. Golden Grain, that's it. I heard tell it's a gloomy place. I also heard that the townsfolk are very wary of strnagers. But my knowledge is not very thorough. We should ask about places to stay for a few days..."
She looks as if she's ready to continue her thought, but then, thinks better of it.
Bryana looks to Krista with new found respect. "Your very wise Krista of the Cresent Moon. I think we would do well to follow your council."
Bryana then looks to the others. "I for one think that Krista's ideas are fantastic. I think we should follow her suggestions to the letter..and prehaps go so far as to hide some of our weapons and dress in simplier clothes that covers our armor."
Turning to Krista once again Bryana asks, "Do you perhaps have an old dress or long cloak that I could wear..something that isn't black?" Bryana smiles. "I'd like to rid myself of this black cloak I'm wearing at the moment and see if I can find something that will cover the leather armor I'm wearing."
"I actually have a few dresses that would fit you, but I doubt that they'd hide your armor. I for one plan on getting out of my armor as soon as I get into an inn. Perhaps I could show you what I have then?"
"If we are so worried about appearances...it probably would be better if we didn't all come into town at once. We are a sizeable group and that could scare people off just as quickly." states Thrwyn.
"Why be worried about hows we look to them what's in the town. Village folk are always suspicious o' newcomers, but it tain't none o' their business why we're there," says the dwarf. "I sez we just git on in likes we would fer anyother town - eyes and ears open, and mouth shut." points out the dwarf.
"I have no problem with letting them know what we are about. The sooner they know the sooner we can help them. I am going to go on in now. Who ever would like to join me can." says Thrwyn.
Krista adjusts the pack on her shoulders in a way that looks suspiciously like a shrug, and heads off up the road into the town of Orlane...
The rest of you trundle after Thrwyn and Krista.
The first building you come to is on your right. It is a farmhouse with a barn behind it. Further down the road are more buildings: on the left is another farm, and across the road from it is a small, nondescript building.
The first farmhouse, though, is constructed of wood and surrounded by attractive flower gardens. The barn behind it is small. A teenaged girl is churning butter on the porch, but when she sees your group approaching she runs into the house.
Shadowy forms are visible behind closed curtains.
Tragon stops and turns towards the farmhouse.
"Good morning, folks. Could you direct us to the closest inn, please?"
Lornard steups up next to Tragon and directs his gaze at the grounds of the farmhouse.
This farm and the dairy farm across the road and down a bit look to be quite prosperous. They are the only farms that you can see from your current vantage point.
The soil looks to be extremely fertile around here.
Tragon keeps his hands to his side away from his weapons. "So, Lornard, do you think they're likely to speak with us?"
Bryana lags a little behind the others...watching for trouble. She resists the temptation to grasp the hilt of one of her daggers.
"Them's is jist ignorant, superstitious country folk. They's ain't gonna talk to you. And they's prob'ly don't knows nothin' anyways," says the dwarf in a low voice. "Let's jist keep on headin' into town."
Lornard favors the dwarf with a scowl that is pitying. "You do not know human communities very well, do you? These 'ignorant' country folk are more likely to have their ear to the ground and know what is going on in the world around them than are the educated and sophisticated townsfolk who are too caught up in their own lives to be able to pay any attention to anything else."
"In addition, these folks have more common sense than the nobility since that's the only way they can survive. My father frequently trusted these kinds of folks when he needed advice. And remember, most superstition has its basis in reality. If they are willing to speak with us, we'll learn a lot more from them."
"Perhaps all of you should leave Lornard and myself to talk with these good people. We shall find our way to the inn later. No doubt, they are worried that we have come to rob them. And with the times as they are, that probably happens all too frequently."
Bryana spits. "The've no need to fear being robed..from the looks of things there's little in this town that's worth any value."
"Well, then have their daughters raped and their children sold into servitude. It amounts to the same thing. With so many brigands in the lands around, they've had to expand their areas of expertise."
"I didn't mean it that way." Bryana frowns and shakes her head.
Tragon looks Bryana's way. "Oh, I'm sorry. What did you mean, pretty lady?"
Bryana ignores Tragon.
Tragon sighs. "She plays the game exceeding well, I'm afraid."
"So do not play it yourself at all, son." Lornard suggests in a serious tone.
Tragon chuckles. "I said as much to her a few days ago. And she told me I would. So far, she's been right."
Zendar frowns and walks off, saying "Maybe Tragon should read the rulebook."
After a moment a man comes to the door of the farmhouse.
"Down to the corner. Turn left."
He slams the door shut.
Bryana takes this as a dismissal and starts walking towards the inn. Along the way she is careful to examine her surroundings closely.
Krrl begins to walk down the road, closely behind Bryana. "Some folks thinks they knows it all," mutters the dwarf. "Especially if they tain't been a livin' too long."
"No, Krrl, that's not it. We just understand these people better than you seem to. You might say that we were once these people."
"Well I guess being you lost that round it is time for a new batter to take a swing. I will get you a mug of ale and some food for when you two catch up."
Tragon makes a face but says nothing.
Thrwyn quickly catches up to Bryanne.
Fianna moves to catch up with Bryana and Krista. "Looks like we've got two groups travelling to Orlane."
Bryana nods. "Humans are bad enough with that...but Paladins are even worse." She then gives the dwarf a friendly grin. "Come..let us find this inn and get a good hot meal and some fine drink into our bellies before any have a chance to sour the taste."
Krista pulls up behind Bryana, "It looks like a nice town. I wonder what's really going on? I heard that there's a hermit that lives hear... no one ever talks to him. They say he's really crazy."
"Really? What else do you know about him?", replies Bryana, "Maybe we should look him up after checking into the inn? What do you think?"
The Half-Elf smiles lightly and says, "Maybe we should find out if he even exists, if he's really crazy, and where he lives before we go see him."
Bryana grins. "I bet he does exits. This should be fun. I love a good mystery."
"I wonder if the innkeeper will let me work for room and a meal."
Bryana frowns. "Why do you have to work for your meal? Why not just pay for it out-right? I could loan you some coin if you wish. I'm sure we'll come by plenty more soon enough."
Krista almost laughs, "While it's true that I have very little coin money, I like to work for my supper. I find that a place that will allow me to work, tends to be a more homey and friendly place. They also tend to let me play music to entertain people."
"You also hear much better stories back in the kitchen than you do in the bar..."
Bryana continues to walk beside Krista. After a few minutes of silence she turns to Krista with a glimmer in her eye and whispers something.
"Boy this is not good to have women conspiring. Especially after berating men in general" Thrwyn mumbles to himself
"Yer needn't be worryin" 'bout these women," assert Krrl. "Looks t' me likes theys kin handle themselves jes' fine. And that'll come in handy if'n it comes to a fight."
Looking over the girls "I wasn't talking about how they would do in a fight. It is in other areas that I have worries." Thrwyn says smiling "Of course it is always better if she makes the man worry. Makes life a little bit more interesting."
In a good mood, Krista meets eyes with the beweaponed he- demon, "I think that females seek to conspire the way males seek to control..." Then she laughs oddly and turns to Bryana, "So do you catch the subtle irony in the observation that maybe men cannot control their need to be controling?" A big, beautiful, happy smile slides easily onto the face of the Half Elf.
"You got me there...", replies Bryana with a wink.
"Oh," Krista says to the dwarf, "I can't fight worth a mule's spit, sir... I just dance, sing, play the flute, and generally live off my looks."
And the statement could easily be true; Krista is attractive and moves with a grace and elegance that is very feminine. The only indications that she is joking are the size of the pack that she is carrying with ease as she prances up the road and the way her sword seems a very practiced part of her person. Although, as Krista does a perfectly balanced pirouette in her gear, is seems she probably could make a living as a dancer.
Bryana looks to Krista and then to the dwarf, grinning. "I have this feeling that we are all in for a few surprises.",, she comments.
Turning back to Krrl, Fianna, Bryana, and Krista, the elf says, "Lets go find that inn. I am in need of a drink. And finding a hermit right now sounds like a good idea to me also." states Thrwyn.
"Paah," Krrl exclaims. "Let's jist find a big mug o' beer. Then all this yammerin' and jabberin' won't amount to a pile of lizard dung. And mebbe someones else will yap about somethin' interestin' - likes what's really happenin' around these parts."
As you head away from Tragon, Talbot and Lornard, you pass another farmstead. It looks very clean with whitewashed buildings. Three little girls playing in the yard stop to gawk as you pass. Across the road, at the southwest corner of a slightly skewed 4-way intersection is another building. It is small and nondescript. It has heavy wooden shutters over the windows, but the stout wooden door stands open. Behind this building to the south is another long, low structure.
On the southeast corner of the intersection is another house. A sign with a spinning wheel and a loom hangs outside of this new building. Several bales of wool are stacked on the porch.
On the northeast corner is a large wooden inn. It is decorated with carvings of sheaves of wheat along the eaves of the roof. The inn was whitewashed at one time, but much of the paint has peeled. A sign depicting a cluster of wheat and a pitcher of beer or ale hangs over the door. A corral and stable, apparently empty, are off to the side.
You head inside, and find yourselves in a common room. The rooms seems like a pleasant place, but the eight customers in here are all subdued, and drinking alone for the most part. A few who are together are not talking. The fire is out, and even though the temperature is about 50F outside, it seems to be chilly in here. Several barrels are tapped behind the bar.
"Hello, strangers!" says the proprieter from behind the bar in a booming, cheery voice. He is a large, heavy-set man. "What can I offer you? Beer? Ale? Brandy? A meal? Rooms for the night?"
"Yer singin' a tune that's sweet ter me ear," replies Krrl to the inkeeper. "I'll be havin' a beer ter wash the dust from me mouth."
With that, Krrl unslings his backpack and plops down into a chair. He lets his eyes wander about the room.
He brings the dwarf a pint of beer.
"That will be a silver piece, my friend," he says.
In your experience, that is pretty pricey for a beer...
Fianna joins Krrl, "I agree with you dwarven friend, barkeep I'll try some of that brandy you mentioned. Please let me pay for this and let's get the taste of dust out of our mouths." To the innkeeper, "How much for a room sir?"
"I taint no gentleman. Yer kin feel free ter spends yer gold on me," replies Krrl. "I always sez, drinks tastes better when some other body is a payin' fer 'em."
"A brandy is 1gp," the innkeeper replies. "A room is 1gp as well for a night. Where are you from? Oh, my name is Bertie Beswell. Welcome to the Golden Grain."
Again, his prices seem high.
"Some ale would be good..and a nice hot meal.", replies Bryana as she takes a seat at a empty table close to the bar.
"Ale is a silver piece," Bertie says with a smile. "We have stew for 2sp, suet pudding for 4 silvers, or roast chicken for an electrum piece."
Bryana frowns and says, "The stew sounds nice I think."
He brings Bryana a bowl of stew and takes her money. Tasting it, she notes that the quality is poor...overcooked, tasteless vegetables, lots of starch to thicken it up, and next to no meat.
Looking to the bartender with her deep violet colored eyes, Bryana sweetly asks, "Any chance of starting up a fire? It's sort of chilly in here."
"Of course," he says, and shouts for a boy to light the fire. He turns back to Bryana. "Long journey?"
Bryana nods, "Yes. We've heard there's been trouble in these parts and were hoping to lend a hand."
"Trouble?" Bertie asks, sounding interested. "What sort of trouble?"
Bryana frowns a little at the mention of the price and says, "I'll take a room for myself please..but just for tonight." After a short pause she then bluntly asks, "I don't mean to be rude, but why are your prices here so high?"
Bertie looks at her.
"My prices aren't high. This is the finest inn in Orlane."
Krista is relatively pleasant as she gets up and leaves. Krista exits the inn and turns up the road away from the direction she came.
Bryana frowns as Krista hastily leaves without comment. Turning to the others she says, "I too would like to explore a little..after I finish this fine meal..." Bryana then leans in a whispers to her fellow adventurer's "and we've learned what we can here."
"And a fine inn it is", replies Bryana to Bertie, "Tell me..I've heard various rumors of trouble regarding this town. Do you know fo them? Or maybe of a hermit that lives nearby?" Bryana lays two silvers on the table.
"Hmmph," replies Krrl. "If'n yer prices taint high, then folks must have some fine jobs ter afford yer victuals and such. And I'd like ter get me one of them high payin' jobs. Where kin I apply?"
Bryana tries hard to cover a smile at Krrl's remark.
"My prices aren't high. This is the finest inn in Orlane." repeats Bertie.
Puzzled, Krrl glances towards Bryana then looks a little harder at Bertie.
" Hey Bertie," asks Krrl, "does spiders yip at the moon when a third tree falls. And why ere yer prices so high?"
Bertie scratches his head.
"I don't understand your first question, kind dwarf," he finally answers. "And like I've already said: my prices aren't high. This is the finest inn in Orlane. If you don't like them, then try the other inn...just over the bridge."
He turns back to Bryana.
"This is the first I've heard of any troubles," he replies to her, as the money disappears into a fold in his apron. "What sort of troubles? Aye, but I've heard that some old coot lives over the river in the woods."
"So is this just mostly a farming town. Or do you have other industry that keeps you going? You do have a nice little inn here. If you could bring me a glass of mead if you have it that would be great." requests Thrywn.
"Thankyou," Bertie replies with a smile. "We take a lot of pride in Orlane. It's only been settled since 558, you know. This is mainly a farming town. We don't have any other industry, 'cept the mill."
The other patrons in the room, continue to sit and drink in silence, as if you were not there.
Bertie pours you a glass of mead, and charges you 2sp. When you taste it, it is watery and tasteless.
Bryana looks to Bertie. "So..the hermit lives over the river in the woods huh? Can you be more specific? I'd like to find the fellow before nightfall."
"Well, the woods are over the bridge and to the left," says Bertie. "I guess he's in there, somewhere. So how long are you staying in these parts? Just for the night?"
Pushing back from the table and standing Bryana looks to her fellow adventurers. "Well, I'm going to see if I can find this hermit before nightfall. Do any of you feel like accompanying me?"
"Hmmm nightfall....woods. Beautiful women. Sounds good to me. Someone should probably hang out here for when everyone else gets here. I don't know if we will be able to find that guy in just one afternoon though." states Thrywn.
Krrl quickly downs the content of his mug, pushes back his chair and stands. He hefts his pack onto his back and turns to the patrons in the inn.
"Yer all have a fine evenin' now. Tis been a pleasure drinkin' with yers." He heads towards the door, mumblin' under his breath. Bryana and Thrywn can make out "Thar's somethin' queer about them folks."
Bryana gins at the warrior's comment. As they step out of the inn together she says quietly, "I think those people must be charmed or something....something's definately not right. Let's see if we can find this hermit. Maybe he'll be a little more clear headed." Bryana shows her uneasiness with the situation by grasping the hilt of one of her many daggers from time to time as they walk.
"I tain't the sharpest knife at the butcher," Krrl declares, "but it seem't ter me that Bertie fellow twer tryin' to drive us 'cross the bridge an mebbe to the tother inn."
"I agree with you dwarf. But we had better be prepared for the worst when we get there" Thrwyn whispers as he hefts his warhammer.
You head outside, and meet Talbot on the step...evidently just coming to join you. Tragon and Lornard are a short distance behind him. And finally, just coming over the bridge from the north is Krista, returning from wherever.
Talbot tilts his head slightly, thrusting his jaw slightly in the opposite direction pursing his lips as if in contemplation.
Tragon speaks.
"Hi folks. The farmer said he didn't know anything and suggested we talk to folks at the inn, the mayor or the constable. Shall we go and find the constable, then?"
"You're lagging a little", replies Bryana with a wink, "We've already talked to the folks at the inn. They weren't very helpful and seemed to be under a charm spell or something. We are on our way now to check out the hermit that Krista mentioned. The barkeep gave us directions. Care to come along?"
Tragon chuckles. "That's what I get for being bull-headed."
He looks at Lornard. "Shall we? The mayor and the constable aren't likely to be going anywhere."
He begins to walk with the others and steps closer to Bryana. "Now what were you saying about the people being charmed?"
Bryana tilts her head a little to one side, "I'm not sure if they are charmed exactly, but they seem to not be aware of the conditions of things. The inn was very run down, yet the innkeeper insisted that it was the finest in town and that nothing at all was wrong in this town. They sort of acted strange too. ...it's kinda hard to explain."
"Hmmm... How do you break a spell like that?"
"The farmer was just plain scared. I think we need to get to the bottom of things fairly quickly. It may be that we need to split up into groups and try to parallelize our effort."
Bryana nods...
Fianna evidently thinks that Tragon's idea is a good one, for she opts not to accompany you. Instead, she heads back into the Golden Grain Inn.
You meet Krista.
She seems pleased with herself for some reason and is travelling without her backpack. She joyously announces, "I hope you didn't lose too much money in there," pointing to the Golden Grain, "because I've found a nice woman and her man who run a really nice place up the road."
Seeing incredulity on the faces of her companions she adds, "They say that if you book rooms there, the first rounds on the house?" She looks back at them as if she's explaining something very simple.
"Have you had that first drink yet? The innkeeper at the Golden Grain seemed intent on getting us to go see this other inn. That could be the cause of the problems." Thrwyn says.
Tragon shrugs. "Unless someone got a room for me at the Golden Grain, I guess I it wouldn't hurt to get a room at your inn."
Bryana frowns..."I already paid for a room for the night at the inn. I guess I stay there unless you think it's unsafe.", she replies.
"Wouldn't know about safety, what I know is the woman at the Slumbering Serpent was very good natured, and she gave me a job as a dishwasher right off," Krista says. "Why don't you eat evening meal up the road there, and then make up your mind."
Then to Tragon: "Ho and well met mighty warrior of the Cudgel. What did you learn from the first fair citizens of this town?" Only as an afterthought can you tell she's fooling around again.
Tragon scratches his head. "Guess I'm going to be the one everyone teases?"
As the group heads back the way she just came, Krista says, "Umm... where are we going?"
"I got directions to where the hermit you mentioned is supposed to live. We're going to try and find him", replies Bryana
"hmm..." is all the Krista says. "I have to go to work soon, but I can make a little detour. The place is just right over there." She points toward the inn.
"As far as this hermit goes I do agree he is probably are best bet but we don't have real specific directions. I believe they are something like over the bridge and in the woods. This little search could take awhile." Thrwyn adds with a smile.
"He could be our best bet unless he's insane, senile, decrepid, dead, unfriendly, uncooperative, hostile, or some demon, sentenced by a demon lord to live its life out in this form until a foolish group of adventures came to its door asking questions..." Krista grins. "I could go on." She stands, mockingly waiting for someone to encourage her to continue.
"His place'll not be hard to find; there's a path leading into the woods just past the bridge. At least that's what my keen tracking skills tell me. I'm a ranger, you know."
"Another ranger? Well, this is fortunate. Not only another warrior, but someone else who can help us survive the Dimwood."
"Gee and here I thought with those good looks and the way she likes hanging out in inn's that she was a bard." says Thrwyn. "I might have to watch myself around her." Thrwyn adds under his breath.
"Oh, I'm a bard too... and a priestess. A priestess of nature, sort of," Krista says. With the seriousness of the nonsensical statement, it's hard to tell if she joking, insane, or just playing mysterious.
"Krista, may I ask, without offending, just what are you? A ranger, a bard and a priestess of some sort? As well as working in an inn as an unassuming sort. Quite a range of talents you have."
You mount the bridge and look over the side at the water as it runs under. It is a small river, perhaps 25' wide. Upstream (east), you see a dam with a mill on the north side. Beyond the dam is a good-sized millpond. The mill looks to be in good repair. Several children play outside of it. The mill is about 120' away.
You cross onto the north side of the river.
To your left are the woods, which follow the north side of the stream. About 40' north of the stream, a faint trail heads northwest into the trees.
At this point, you come to another inn, on the right. A large, colourful sign pictures a red dragon with its head resting contentedly on its paws. A plume of smoke rises from the serpent's nose and its eyes are closed. This inn is smaller and looks older than the Golden Grain. Several flowerbeds adorn the grounds in front of the inn.
Just past the inn is another intersection, as a road runs east here. This road continues north. Some distance up that way you see another farm, obviously abandoned.
With Krista as your guide, you turn onto the path and follow it into the woods.
Not so much a forest or even a woodlot, the narrow trail winds back into a grove of stately elms, leafless at this time of year, at times disappearing into thick shrubbery,. The bushes between the trees are dense, sometimes rising to a height of eight or ten feet. The elms themselves average 75' tall, and they are the only trees here. They are widely spaced, allowing much winter sunlight to pour between their ancient boughs.
After a bit, you come to another path, running more or less east-west. To the east, it winds back through the trees in the direction of the road; to the west, it runs for some 50'...to end at the porch of a small, ramshackle-looking cottage.
Sitting in a rocking chair on the porch is an old man. He is bent and grey-bearded, and wears a tattered grey robe. A gnarled old stave leans against the wall behind him. On his shoulder sits a weasel.
"Well?" he says to you, in a curious but neutral tone of voice. "Who's this traipsin' about in my glade?"
"Pardon our intrusion, good sir. We're a group of adventurers looking for information about the troubles in Orlane. You were mentioned as someone who might be able to enlighten us. My name is Tragon the Faithful, a Paladin of St. Cuthbert."
Krista snickers with her hand over her mouth.
Bryana looks over to Krista with a curious look and a broad smile on her face.
Tragon speaks conspiratorially to the hermit. "I seem to be the butt of the young ladies' jokes, although I'm not sure what I've done to deserve it."
"You're a paladin, to begin with!" he replies, then asks, "Who mentioned me?"
Bryana steps foward. She looks to Krista and says, "A friend of ours did...and we thought you might be able to help us...and your town."
"What friend? Who?"
Tragon goes to answer and then stops. "You know, I don't know. Krista mentioned you, but I don't know who told her. Krista?"
"Well, mayhaps you should verify your sources before saying such things, Mister Paladin! Who knows, you may be passing on lies! I bet Cuthbert would cook your holy goose if he caught you doing that!"
He laughs, as Krista speaks up.
"Honestly, no one did. I was mentioning to a scullery maid from Hochoch with whom I was spending the evening that I was going to Orlane to seek adventure. She told me a number of things about the town since I'd never been here before. One of those things was that there was a truly crazy hermit living in the woods just outside of town..."
"Crazy??" exclaims the old man. "I ain't crazy! I'm...special."
"Of course," Krista adds quickly, "One of the other things she told me has already proved untrue. She said that the Golden Grain was the only inn in town, and I know that's not true because I just got a job at the Slumbering Serpent."
Krista doesn't even pause to take a breath.
"When I told Bryana over there," she points, "that I had heard about an insane hermit living in the woods, just outside of town, she thought we should go look him up because, apparently, she thinks that crazy people might not be so crazy, or, if they are, they might see a special kind of truth that we could use in helping us find the adventure we seek and help the people of this village if indeed these people really do need help."
Now she breaths.
"That's the truth that I know."
"Slick...real slick," the old man says with a chuckle, then glances at Tragon. "Well, I'd say she got you out of that one!"
Bryana beams and nods. She then turns to the hermit "The folk in town seem too pensive to me. I was hoping you would be more helpful...living outside of town and all..."
"Pensive? Thoughtful? Well, there's nothing wrong with being thoughtful! You should try it sometime!"
"Listen," grumbles Krrl to the old man. "We're a-stickin our noses in ter bizness that taint non' o' our bizness, but we're a-doin' it anyhow. We heard tell of all kinds of funny goins-on in Orlane, and we come to find out fer ourselves, and mebbe line our pockets too. If evil is afoot, we mean ter squash it!! Now, mebbe what we heard is all hogwash or mebbe it taint. We figgered you might hep us figger out what's what. Kin you help or not?"
The old man pauses, and turns serious.
"I don't know if I can, or not," he says. "There is funny stuff going on in Orlane...very funny. I...watch things...and I wonder. People vanish without trace. Sometimes they return...sometimes they do not. If they return, then they are different. Perhaps the term 'pensive' is a good way of describing them, young lady. I've heard say that some strange creatures is wandering the roads at night...troglodytes.
"And the Golden Grain Inn is a strange place these days," he adds, glancing at Krista. "I'd steer clear of it if I was you. How is it strange? I'm not sure. I'm an old man. My legs ain't as strong as they used to be. I usually stay in my grove and keep to myself. I have ways of watching things...but they ain't the same as goin' there myself."
He looks you over, each of you in turn.
"Maybe you can do the leg work! You're all pretty young! What do you think?"
"Hmmm... Then if any stay there, we'd better stay in large numbers and not alone." Tragon comments about the Golden Grain Inn.
Krrl looks hard at the old man. "Troglodyte? What in tarnation is a troglodyte? And where d' yer thinks we should start this here leg work? And most important, what der yer think is a happenin'? Thems is the questions I wants answered so's I don't become one of these here pensive folk," growls the dwarf.
Bryana steps up and puts a hand on the dwarf's shoulder. She looks to him and smiles saying..."We're likely to get more with honey than vineger good dwarf". She then winks at him and turns back to the hermit...
Tragon snaps off a salute. "Yes, sir! You can count on at least me, sir!"
The old man rolls his eyes.
"Paladins..!"
Bryana vainly tries not to laugh at Tragon's antics. She turns and looks at a tree..trying hard to hold a straight face.
Tragon laughs. "Just pulling your leg, sir. Those of St. Cuthbert have more than a little common sense beat into us. I'm not really as brainless as our reputation tells. But, I am very interested in testing myself and this place is as good as any to start."
Lornard steps forward. "As you can see from my grey hairs, I am perhaps not quite as young as the others, but I am young enough. We came here to investigate rumors such as those you mention, so it is our goal to do the leg work. Can you give us any more information? Would you suggest that we begin the leg work at the Golden Grain Inn, or elsewhere?"
"Of course he can't give us any information, he's just an old man, and a crazy one at that. What did you expect, an oracle? Sheesh!" comes from Krista.
Bryna seems surprised from Krista's outburst.
"Sir, I'm sorry to have bothered you by invading your home like this. We thought you might be more than you appear. Thank you for your time, and I bid you good day." Krista gives a light curtsey which looks sort of odd seeing that she's wearing pants, and turns and starts to run down the path that the group came up.
"Who was that kooky dame?" asks the old man.
"When she tells us, we will let you know," Lornard says.
"That was Krista, sir."
Bryana grins and quietly says, "Maybe she is crazy after all...", to herself.
Lornard looks at Bryana and says, "No, my friend, she is simply young and brash. In time she will settle down and learn respect."
Lornard waits to see if the old man has anything else to say.
Bryana nods to Lornard and then turns and follows the path Krista left..hoping to catch up to her.
The old man chuckles again, and replies to Krrl.
"Good questions, all of them!" he says. "A troglodyte is a reptillian creature...intelligent, and evil. They're probably from the swamps. As for the leg work, start by talking to people! Go door to door! Talk to the farmers, the constable, the merchants and businessmen! And don't forget the temple, either! There's an old lady who lives over on the far side of town...she doesn't miss much. Speak to her!"
He then adds as an afterthought, "There's an abandoned building - an inn - also on the far side of town. Maybe you should check that out, too.
"As to what I think is happening, I think something's moving in from the swamp. Some sort of evil, with magical powers."
Lornard's mouth takes on a grim set as he hears this last sentence. "Indeed, good sir. Well, it is my sincere wish that the good people of this town do not suffer overmuch from the menace. We thank you for your information."
Lornard looks to the others. "Tragon and I had trouble speaking with one farmer, but perhaps we should try others. There are enough of us that it might be best if we split up and explore different avenues simultaneously. Somebody should go speak with the old lady, others should go into town and tolk to merchants, yet another group should speak with the constable, and finally some should attempt to talk to other farmers. Who will go where?"
"Might I suggest we work in pairs? It's less likely that anyone gets lost that way."
"And I'd volunteer to talk to the constable and even the mayor."
Bryana turns and goes back to the group before she gets to far away. "I'd like to check out the abandoned inn..but I would like at least two others with me. I bet there's gonna be nasties there." You note the glimmer in her eyes as she finishes her request.
"Bryana, maybe we should go to the inn in force rather than risk any of us being overwhelmed by whatever is in there. Because I believe you're right. There are going to be things in there. And to be safe, you're going to want a wide range of talents to deal with them."
Krrl looks at the paladin. "Well young feller. Fer once you gots it right. We should stick tergether. Especially if thar's someone or somthin' that's-charming folks, or whatever. The more of us there is, the lest likely they'd be ter get us all in one blow."
Tragon cocks his head to one side and smiles. "For once, dear dwarf?"
Then Krrl looks at the old man. "What's the name of that there old lady we should be a-speakin ter," asks the dwarf.
"Vilma Merridie," he replies.
"I am up for going and seeing the gossip. She sounds like fun. Otherwise that old inn sounds like a good place for all of us to find out some info." Thrwyn says.
Bryana looks to Thrwyn and favors him with a delicate smile.
The old man gives you directions to Vilma's cottage, and so you bid him adieu.
It is late afternoon when you emerge from the woods and come back onto the road, opposite the Slumbering Serpent. There is no sign of Krista.
Suddenly a microscopic-sized black hole zips by. Talbot is sucked into it and is lost forever.
Unfazed, you set out to visit the widow.
Just past the inn to the north is another intersection, as a road runs east here. This road continues north. Some distance up that way you see another farm, obviously abandoned.
You turn east at the intersection. To your right is the inn, and to your left is a prosperous farm. The farmhouse looks to be solidly constructed and has been recently whitewashed.
Continuing on, a short distance beyond is a lane on your right, leading down to the mill.
You continue walking east, and soon the road is running along the north shore of the millpond. After a bit the road angles southeast, still paralleling the edge of the pond. At this point, on the left side of the road is another farm. This residence gives the impression that it has seen much use and that its owners have had little time for improving its appearance. A small infant is playing next to the house, and several chickens and a huge rooster poke about in the yard.
You continue on, and the shore of the pond edges away from the road. Trees block your view of the water. Then, set back in these trees, you see a small, neatly kept cottage. Clean shutters flank several large windows, and fancy curtains are visible inside. This place, going by the old man's description, is Vilma's home.
To the left, though, up on a low hill, you see a temple. Two people are just passing through the gate and into the temple grounds. This road continues to an intersection and several more buildings. A road runs north and up to the temple, while the road that you have followed turns south. You see more buildings down in that direction.
You head up to the cottage.
As you approach the door, it slowly opens, and an elderly lady peers out at you.
"Visitors!" she says, "And strangers at that! Would you like to come in for a cup of tea and some crumpets?"
Bryana looks around at her companions. "Well? This wasn't my idea.", she says..waiting for the paladin to step up and greet the woman with his usual good cheer.
Tragon gives her a quick nod and moves to the front of the party. "Greetings, Vilma Merridie. I am Tragon the Faithful, a paladin of St. Cuthbert. We've come to ask you some questions about this town and its troubles."
"And, if it doesn't put you out, we'd be happy to come in for tea and crumpets."
"The troubles, eh? Well, there's that, alrighty! Wasn't always like it is now, though! Come in! I'll put on the kettle!"
Vilma leads you inside, and shows you into the front room. It is small, neatly furnished and immaculately clean. She moves off to the kitchen, returning a few minutes later.
"The troubles, eh?" she repeats. "What do you want to ask?"
"Speaks fer yerself," growls Krrl. "Taint yer gots nothin' stronger than tea ter drink. If'n not, I'll be obliged ter share some o' my wine with yer, good woman" With that Krrl strides into the cottage.
Vilma sniffs...perhaps at the dwarf's rather distinctive odour.
"I don't drink," she says. "My dear departed husband, now, he used to enjoy a snort every now and then! Nothing excessive, though!"
Tragon says, "I think we should start at the beginning. You said it wasn't always like it is now. When did it start changing? And what, exactly, are the troubles?"
Bryana studies the woman as she speaks and then finally asks..."Have you noticed anything strange going on in Orlane..with the town or your townsfolk?"
"Well, I've been here 50 years! My husband and I had a farm...that is until he died eight years ago. It's still there: up the road a bit north of the Slumbering Serpent. We did well. Too bad he died. I miss him," she pauses, then snaps back. "The troubles! They started about a year ago. People went...funny. Started keepin' to themselves. Started lettin' their farms and businesses go to rack and ruin! Some folks just vanished. Strange creatures started hangin' about. I see 'em. Reptile-men. I see 'em climbin' the walls to get into the temple. I don't like the priestesses. They changed. I don't let them in my house anymore."
"I'm sorry to hear about your husband, ma'am. I'd be honored to visit his grave later, if you'll show it to me."
She nods.
"Was there anything that coincided with the troubles? A war? Anything at all?"
She shakes her head.
"It was a happy community. Everyone knew everyone, people got on well, the crops were good. Then, it all changed. People started disappearing."
Tragon shakes his head sadly. "Well, we're here to try and fix things. We just need a place to start."
"And how did the priestesses change?"
"They don't pay attention to the people anymore," she says. "They went away for a week last year, and when they came back, they were different."
"Do you know where they went?"
"I do not," she says.
Tragon chuckles ruefully. "At some point, I keep hoping that we'll start to get more answers than questions. But, all these things have to be related somehow."
"I'm afraid I didn't pay attention to what faith they were when we passed."
"They's servants of Merikka, patroness of farmers."
You know that Merikka is a minor agricultural deity worshipped in these parts, alignment CG.
"That is very strange. Do the local farmers still visit the temple?"
"Some of them."
"And the farmers that do, are they the ones that are strange? Do any of the people that haven't been affected go there?"
Vilma pauses.
"No, I don't think so," she says after a moment's thought.
"Hmmm... So maybe there's a correlation."
"And what do the reptile-men have to do with all this? Are they the ones that take people from their homes?"
"I don't know," she says. "But I've seen 'em go into the temple more'n once, so they must be welcome there! Always towards dark, when they think no one sees 'em! But I see 'em! I may be old, but my eyes are still good!"
"Do you know how many of the reptile men there are?"
"They go in ones and twos."
"Hmmm... Do you know if they're hostile?"
Tragon laughs. "Honestly, I don't know. I've never met one."
"Aren't all reptile-men hostile?" she asks pertly.
"And can you tell us of anyone in town who hasn't been afflicted with this strange change in personality? Someone we can trust, the constable or the mayor, perhaps?"
She thinks about it.
The kettle starts to whistle, so she goes back out to the kitchen. After a few minutes she returns with a tray holding a teapot, china cups and saucers, plates with crumpets, butter, cream and sugar.
"The people across the road has changed. I remember when Ed - my husband - used to help him with the plowing. Ed used to help everyone. I miss him. Anyway, they don't like to see anyone, these days. The feller next to him to the west is a pleasant man, though. The pig farmer...his family's turned funny as well. The smith is a brute...always has been, but now you don't dare look at him! The mayor is a good man, though. That constable, though...he's gotten so he doesn't like strangers."
"Then we'll talk to the mayor. Do you the now the pleasant man's name?"
"That will be Alan Clayborn," she says. "His wife's name is Marieke. Now the mayor, Zakarias Ormond, now there's a fine man for you! I know these problems have him worried sick. I do hope those two strangers living next to him don't cause him any trouble."
"Do you think that Mr. and Mrs. Clayborn would talk to us?"
"I don't see why not," Vilma replies as she sips her cup of tea. "You seem to be a fine upstanding young man."
Tragon chuckles and blushes. "Thank you, ma'am."
"And what of the two strangers living next to the mayor? Are they relatively new?"
"Yes, they've only been here a few months. They have...pointy ears," she adds conspiratorially.
"Do you mean elves?"
Bryana frowns and brushes back her long golden hair...revealing her pointed ears. She is smart enough to hold her tongue though.
She regards Bryana.
"Yes, they may be..."
Bryana smiles back at the woman and gives her a wink.
"Lornard and I tried to talk to a family on the way into town, but they closed the door and hid behind it. We did get the man to give us directions to the Inn, but he wouldn't talk about the troubles."
"Sounds like that Hewitt Twaine," Vilma says. "Not a bad man...but nervous."
"Does Mr. Twaine have a good reason to be nervous around strangers? Even a paladin and a ranger?"
"'Tis the times."
"Ah. Well, we hopefully will be able to change Mr. Twaine's mind in time."
"In order for us to know how to fix what's wrong here, we need to understand what has caused all of this. And the temple sounds like a place we'll want to investigate. As well as that old abandoned inn that the hermit mentioned."
"The Foaming Mug," Vilma says, "Now there's another mystery for you! Oh, it's nearly a year ago now, there was a terrible fight one night! The innkeeper and his family, as well as some patrons - farmers, they were - was killed! No one knows who did it. Anyway, the place was closed up."
"You said nearly a year ago? Was that when the troubles started?"
"Yes, right around then. Do you think they're linked?"
Tragon shrugs. "I don't know. But, it's a good theory to start with. Something had to start all of this. And something that horrible might be a catalyst."
"Another cup of tea?"
"Thank you, it's very good."
Listening to Vilma's answers to Tragon's questions, Lornard stands quietly and thinks.
Eventually, as a pause presents itself, Lornard says, "It seems that we have a number of avenues which we must investigate. Somebody should speak with the mayor, to let him know that we are in town and at his service. We must also investigate the temple, and the site of the Foaming Mug. At the former, it would be good if one of our number gifted with stealth could follow some of these reptile men to determine where they are coming from and what their foul plot here is."
"What do you know of the old hermit. He seemed like a normal hermit but I wouldn't know...as he is the first one I have actually met." Thrwyn asks.
"Not much," Vilma admits. "He stays in his woodlot. I see his weasel running about here and there quite a bit, though."
Krrl furrows his brow in thought (not a pretty sight). "So's what about that there Slithery Serpent Inn or whatever it's called. The one with the red dragon on the sign. How long has it been around? More than a year? Two?"
"That's the oldest inn in Orlane! Been around since just after the town was settled," Vilma says. "The food's good, too. My dear departed husband used to like their beer."
She sighs.
"Now the Golden Grain...I hear Bertie's one of those what's turned funny..."
"Then it sounds like we should all stay at the Slumbering Serpent. Bryana, maybe you should just forget about the Golden Grain. We don't want you to end up like some of the people in this town."
Bryana nods. "Right. I wasn't planning on sleeping there anyway."
Turning to the others, the dwarf declares "That place has me worried. Especially with Krista and Bryana there alone."
Krista is alone at the Slumbering Serpent right now. Bryana is with you right now but is still planning to sleep at the Golden Grain tonight.
You left Fianna alone at the Golden Grain when you went to see the old man.
"And maybe we should pick up Fianna. Don't want anything bad to happen to her either."
Bryana nods again. "That's not even a maybe. I thing we should all get over there as fast a possible and get her out of there before something bad happens."
With a look of concern Bryana turns and starts back to the Golden Grain to retrieve her friend.
"Sounds like we need to go rescue are companions. They are getting in trouble and don't even realize it." says Thrwyn hefting his hammer.
"Calm down, folks. We don't know that Fianna's in danger. But, if Mistress Vilma will give us leave, perhaps we should go check up on her."
Bryana turns and bites back at Targon, "Don't tell me to calm down! My friend maybe in danger...and by the gods I do not need anyone's leave to go save her."
Bryana then turns away once again and storms out of the house.
"No need to get angry at the paladin. He is just too polite to just up and leave. Me on the other hand was never known for being polite." says Thrwyn as he starts for the door. "We don't need to have our companions being turned into zombies. Doesn't go good with morals."
He catches up to Bryana before she dashes out of the room.
"Please forgive their bad manners, ma'am. While I'm pretty certain that a few moments to be polite won't make any difference, I would be remiss in my duty to split the party even further."
"Thank you so much for all the information you've given us. It has been most enlightening."
She sees you to the door.
"Ma'am, may I stop by later to visit your husband's grave? I do apologize for having to leave so suddenly. And thank you very much for the tea and crumpets."
"That would be very nice," she says, and as you leave you hear her comment under her breath, "Such a nice boy."
"Than I shall return an hour before sunset if time allows."
Going outside, though, you see that the sun has already set and that it is early evening. You hurry back to the Golden Grain Inn. The roads are deserted. As you pass the Slumbering Serpent Inn, which is brightly lit, you hear laughter and loud voices from within.
The Golden Grain is quiet in comparison. The common room is dimly lit by a few guttering candles, and it looks as if the fire that Bryana requested be lit over an hour ago has not been tended since. The air inside is chilly. Seven patrons are in here now, all sitting apart from each other, with the exception of two people. These two are Fianna and Zendar. Those of you who were here earlier recognise three of the others as farmers who were also here earlier. One of the new faces is striking indeed, at least by what you can see of him, for he sits in the darkest corner of the room. He bears a shortsword and wears leathers. A long scar runs down the right side of his face, making his countenance both bizarre and frightening.
"Ahh, my dear," booms Bertie the innkeeper to Bryana. "You've come back! And you've brought some friends! Are you ready for supper?"
Krrl looks at the innkeeper, then around the room. "Fianna. Zendar. Glad ter sees yer here. We needs ter leave and find Krista now," counsels the dwarf.
He begins to exit the inn, but suddenly stops. Reversing course, he walks over to the scarred stranger. Halting in front of his table, Krrl says, "If'n yer a stranger, my advice ter yer is ter leave this inn and find another. And if'n yer a local, well then, I guess yer knows what's yer doin'." Then with a stare at Bertie, the dwarf states, "Fer that matter, tis my advice ter all in this room. Take it fer what its worth." Then Krrl heads toward the door.
The man with the scar regards the dwarf with a strange smirk on his face, but says nothing. Bertie looks like he is about to fire off a reply to Krrl, but then decides to hold his tongue. The other patrons watch on quietly, then return to their contemplations.
"Can somebody please tell me why we're leaving and why we're looking for Krista?" Fiannas says, without getting up.
Bryana looks to Fianna as if trying to tell her something. "Let's just say that Krista is missing and that we could really use your help to find her," she says quietly.
Tragon elaborates.
"There seems to be some truth to the rumors we've heard. Krista went off on her own. We came to collect you two and try to go and find her. If you don't wish to join us, then it's your choice. But, I'd heed the dwarf's advice if I were you."
Fianna decides to join the group.
"I would like to join the search, but first could you tell me A)what exactly we're doing and B)why we're in such a hurry," says Zendar.
Bryana looks to Zendar and frowns, her beautiful violet eyes seemly flash red with frustration. "Our friend is danger. I'll explain on the way. We need to go now."
"Well, alright, I guess "we" go."
You all leave the Golden Grain Inn. It is evening. A few lights shine from some of the surrounding buildings; otherwise it is quite dark out. There is no one else around, that you can see.
Tragon looks around cautiously. "Let's head to the Slumbering Serpent Inn and see if we can find Krista. We can probably talk safely there, if our informant can be believed."
Tragon leans over to Bryana and whispers something into her ear. He has a smile on his face when he finishes.
As you walk along, Fianna tells you of hers and Zendar's adventures.
"I met Misha Devi, she is a cleric of Merikka, the patroness of farmers and all those who grow or raise things, be they plants or animals. She and the town here are making plans for Needfest which is next week. Orlane was settled in 358 and the temple was one of the first buildings. Misha has asked for my help in some small, unnamed task in the morning. She took great offense when I told her about the rumors I had heard in Hochoch. Since Zendar was with me I didn't giver her any indication that there was a group that had arrived here. She seemed to have a rather forced smile whenever she spoke, or perhaps like she knew something that I didn't - anyway it felt somewhat odd."
Tragon looks around as they walk, his hand on his sword hilt. "I suggest we hold our discussions until we get somewhere safe."
You head north across the bridge and come to the Inn of the Slumbering Serpent.
Climbing up to the porch and opening the door, you walk into the common room. It is a cheering sight, especially after the Golden Grain Inn. Several round tables are scattered about the room. There is also a large, long table in here where six men sit together, talking and laughing, while sharing a drink or five. Two fireplaces filled with blazing logs provide ample heat and light. The bar is to your right, and behind it is the innkeeper.
"Welcome to the Slumbering Serpent!" he exclaims upon seeing you.
The common room has been decorated with many evergreen boughs tied with red ribbons, and a small pine tree, festooned with burning candles, is in the northwest corner of the room.
At that moment the door to the right of the bar opens and out walks Krista, carrying a large tray of food and drinks to the farmers at the long table.
Krista is now dressed in a dark-blue, wool dress with short sleeves. The floor-length skirt of her dress is tucked up into her belt on the right side revealing a white underfrock. She wears a delicately patterned, leather bodice, laced tight about her torso; the white of her underdress shows at the neckline and sleeves. Her hair is braided in a single, thick mass the hangs down between her shoulderblades, and her feet are bare as she goes about her business in the tavern.
"Thank you, sir." says Tragon to the innkeeper, before turning to the wench, "Krista, is there someplace for all of us to talk? We've learned a lot and we need to discuss things. Privately, would be best."
Meanwhile, with a quick wave and a wink to Krista, Bryana walks over to the farmers at the table. You notice her smile as she plays with her long golden hair.
"Hi ya boys", she says, "got room at your table for one more?"
The farmers - toothless old men every one of them - look surprised and pleased to be approached by a beautiful elf-maiden.
"Pull up a chair, cutie!" says one old geek.
Bryana smiles, defly grabs a chair, and sits at the end of the table. "Boy, it's been a long day", she sighs, "I'm parched and hungry."
After she is finished serving charges, Krista turns and greets Bryana, "Well, miss, what can I get for you, who are both parched and hungry? Some hot stew? Wine? Ale? It's all good and good for what ails ya."
Clearly, she's had practice at this.
As Tragon (continuing to be all business) stands there, Krista comes up to him smiling and pretending not to know him, "Well sir, I'm quite certain that there should be a private room in this building somewheres, but, not being the innkeeper, I wouldn't feel comfortable saying we had one available for sure. We're pretty crowded here at the Slumbering Serpent! But, seeing as you're a man of business as well as mystery, I'll fetch my wenchin' ass ta get the master of this place for ya."
She only half stifles a giggle as she moves the 8 feet
"Umm... thanks."
Tragon shakes his head in confusion.
"Aye," says the innkeeper, laughing at Krista as he turns to Tragon. "Ollwin Cralloon's my name and the 'Serpent is my inn. Ye can have a room for the night for 4gp, 2gp, 15sp or 8sp, dependin' on how fancy ye want to get. Guaranteed private. Tonight, me wife's cookin' up stew for 2sp, chicken for 8sp, or prime rib with Yorkshire pud for 1gp. Soup's 5 coppers, and so's the beer...unless ye want me special dark, which is a silver. Wine's 2sp for a pint, and Keoish brandy's an electrum for a gill."
"This could get ugly real quick. As much as I like having all the women around we could get in a lot of trouble." says Thrwyn. "Barkeep can I get a glass of mead? I have a feeling this is going to be a long night."
He finds a corner table with not too many people by it and heads over there.
"Along with that mead I will take a bowl of that stew you are offering" Thrwyn says as he heads for his table.
"Tragon the Faithful, a paladin of St. Cuthbert, sir and the group I came in with needs to have a private talk. We don't need it for the entire night, just for an hour or so. Do you have anything large enough?"
"I'm sorry, Sir Knight, but we's just a small inn. You could rent one of me room for an hour, for, say, a silver. It would be big enough for all of ye."
"Agreed. Thank you, Ollwin."
"As far as dinner goes, I'd like the chicken, soup and your special dark. We can eat here and then talk later if you've something large enough to accommodate us."
"Aye. Krista! Look after these people!"
Ollwin starts drawing you your beer.
As he does so, Krista comes out of with kitchen with a tray That has five servings of stew. "Who would like some?" She starts with Thrywn, and proceeds to pass out the rest if there's demand.
"I'll get yer chicken straight away, my good lord," she says to Tragon as she heads back into the kitchen.
"And my soup?"
Tragon wanders over to the table with Thrywn and sits down. He fumbles for his purse and pulls out 11 silvers.
Krista comes out of the kitchen with a plate on which is a bowl of soup and a small bread loaf. "Soup, milord," she says as she delicately, playfully sets the first course down in front of the holy warrior. "Yer chicken will be out shortly."
Tragon nods. "Thank you."
Tragon begins to eat.
She looks around at the bemused looks of her companions and says with a smile, "Can I get anyone else anything? The missus is just now putting a meat pie in the ovens ta cook. It looks wonderful."
She wipes her hands on her apron.
"Uhhh could I get my mead. If your boss doesn't have any then ale would be good." says Thrwyn.
Ollwin brings over a glass of mead.
You spend the next while eating, drinking and relaxing a bit. The mead and beer is of very good quality, as is the food. The stew has plenty of meat in it (beef at that), and the chicken is tender and juicy. The common room is a warm and comfortable place, especially after spending the last few nights out on the road.
Finally, you rise from your chairs. Bryana gets her behind pinched by one of the farmers. Ollwin, after whispering to Krista for a moment, leads all of you upstairs, and down a passage lined with doors. It is quiet up here. Contrary to what Krista said earlier, it does not appear that there are many travellers staying at the 'Serpent tonight. He opens a door at the end of the hallway on the right side, revealing a good-sized bedroom (30' X 15'). In here are three beds as well as two chairs and a pair of tables. Otherwise, the place is clean but bare.
He leaves you all here, closing the door behind himself.
Tragon looks at all of you. "I brought all of you here tonight..."
Fianna checks the room for gratings, holes, etc. She finds none. There is a window, though. Finding it secure, she turns and asks, "Why all the mystery, what is going on? Why is Bryana working downstairs?"
Bryana's glare seem to bore into Fianna. "And just what are you implying Fianna?", she says quietly. Her tone is acid.
*That you might make a better prostitute than an adventurer* Krista thinks so loudly that she's not sure whether she said it out loud or not.
Bryana simply glares at the two women. "Just because I like to share a hot meal and a drink or two with common folk don't make me a whore."
The paladin, as is their habit, adds to the confusion.
Tragon intervenes quickly. "I think she meant Krista. Krista is working downstairs because she chose to do so."
"Krista's right here in front of you, I think she meant what she said." replies Bryana heatidly.
Bryana turns back to face Fianna and Krista. "I would be careful of the names you call people girls. Some people take real offense and more then often the name-callers end up on the sharp end of a blade." Bryana grins evilly at the two.
"Among other reasons... " Krista says with an interesting grin. "The farmers downstairs are hard working good men, and they come to this place to relax. That means that they feel safe here. When I mentioned that you all might have rooms at the Golden Grain, I was met with uneasy silence. So, either everyone downstairs is part of a great conspiracy, or this is about as safe a place as we're likely to get in this town."
Krista curtseys toward Tragon, a delicate index finger under her chin and her skirts weld sweeping-wide with the other, "How do you like my detective work, oh great one?"
Tragon chuckles. "You're doing quite well, Krista. But, please, just call me Tragon."
"I have to go back to work soon, but I'll keep listening to which way the wind is blowing. I'll also arrange time to explore the run down inn, and the Temple. I'm sure I'm working hard enough that they won't begrudge me some time to help you all out."
She ponders a bit, and then adds, "It seems sort of strange that these people would just let us poke without doing anything. We should be careful. I know that sounds trivial, but we must, if we are to be saviors of a troubled community, be watchful of what the trouble is. It seems we're dealing with a subtle sort of evil, and unfortunately, I'm only good at being a bar wench."
"Don't sell yourself short. And you're right. Although, a quick check of the people down stairs might tell me a few things. When I go down to ask for a room, I'll remember to do that."
"I thought I'd relate what we learned from the hermit. He lives a little bit out of town, but not very far. He mentioned seeing troglodytes in town at night and an abandoned inn. And something moving in from the swamp that was evil and had magical powers. He also told us to talk to the widow Vilma."
"So, after the hermit, that's where we went. Talking to the widow Vilma was very enlightening. The troubles began about a year ago. She said people started acting funny, keeping to themselves and letting their farms and businesses fall apart. People vanished and the troglodytes started visiting town. Seems they like to enter the temple. Also, the priestesses of Merikka are no longer friendly and the only townspeople who visit are those that have turned strange."
"The abandoned inn, the Foaming Mug may be where all this started. Apparently there was a fight and people died. The troubles seemed to start around the same time."
"It seems there are very few people that haven't turned funny. The hermit, the widow Vilma, the mayor, a man named Alan Clayborn who lives near the widow. Also, the man that Lornard and I talked to, a Hewitt Twaine, is supposed to be trustworthy. And this place is supposed to be safe."
"People who aren't to be trusted are the constable, the smith, anyone at the Golden Grain, the priestesses, a man named Ed across the road from the widow Vilma, and a pig farmer near her."
He looks at Zendar and Fianna. "And that's why we insisted you leave. The Golden Grain is not some place we want to stay."
"Now, I checked the hermit and the widow and neither were evil. Doesn't mean they were telling the truth, though. So, we still don't know what's going on here, but it sounds like we need to check out that inn and the temple."
"We should also talk to those people that Vilma suggested. But, I suggest we work in teams of a minimum of two. And that we check the inn and temple as a group. Both places could be extremely dangerous."
Tragon smiles. "Sounds like a grand adventure, though!"
"Zendar and I visited the temple and we found out . . . ."
Up on a low hill, we saw the temple. Following the road, though, we came to an intersection and several more buildings: obviously a hog farm, going by the smell. A road runs north and up to the temple, while the road that you have followed turns south. There are more buildings down in that direction.
The temple is the only stone structure in Orlane. A wall of granite blocks surrounds the temple, and sturdy wooden gates give access to a courtyard. Carvings on the gates depict a beautiful young woman. The temple is on the highest piece of land in Orlane: a full 20' above the millpond.
We walked through the open gate and into the courtyard. A broad path runs from the gate to the entrance of the temple, 40' distant. The temple is a square building, 120' on a side. The main entrance is in the middle of its south wall, directly before you. The courtyard itself was empty except for a gardener, and the grounds are not well tended.
The doors were at the top of a shallow flight of steps. Passing through the double valves, we went down a 20' wide, 20' long passage and enter the main temple chamber. It is a large room (80' X 70': 30' east, 30' west, 70' north; doors in middle of east and west walls, respectively; doors in south wall, 10'-20' sections as measured from east and west corners, respectively). This large room has a tile floor decorated with an abstract mosaic pattern in orange, tan, brown and blue. Several tapestries decorate the walls, all depicting scenes of lush farmlands and crops in various stages of maturity. Five huge elm trunks serve as columns in the room and a statue of merikka, carved from a solid piece of jade, is mounted on a low dias at the north end of the room.
Facing the statue when we entered was a young woman. She turned we saw that she is very attractive. Her robes are of silk, and she wears an amulet in the shape of a snake head around her neck.
"Good evening," she said softly. "May I be of service to you? I am Misha Devi."
I asked her about Merikka, the deity of this temple.
"Merikka is indeed the patroness of farmers and all those who grow or raise things, be they plants or animals. We beseech her for her blessings when the crops are planted, when the lambing season is upon us, at the time of harvest, and at the feasts of Needfest, which will be next week. It is through Merikka that the lands remain fertile and her servants grow prosperous and multiply. The area around orlane is very fertile, and hence Merikka's powers are strong here. This area was settled in 358. The Temple was among the first buildings to be constructed here."
We talked about the upcoming Needfest and I asked her if she had any need of help in preparing for the event. She told me there may be a small job and to return in the morning, I was planning to do that and it may give us a chance to learn more about the temple."
Tragon frowns. "It might be dangerous, but I suppose if you're willing to take that chance, we shouldn't try and talk you out of it. Armed with what little we know, you'll at least keep your eyes and ears open for something strange. Could Zendar go with you?"
"I will volunteer to go see the mayor with whoever else. I also think that we should explore that inn as soon as possible." says Thrwyn "The temple would be good also but I don't think that they would just let us wonder around. That neclace that the preistess was wearing kind of bugs me also. I never have heard of snakes as being good for the land." states Thrywn.
"I also plan on going for a night stroll tonight if anyone would like to join me. I find it is relaxing...I probably will head up towards the temple." Thrwyn says with a smile.
Bryan nods. "Some fresh air would go me good. It's getting stuffy in here", she comments with a wink to Thrwyn.
Tragon frowns. "As much as taking down a few troglodytes sounds fun, we don't know the lay of the land around here. Perhaps we should save night hunting for another time when we know what the repercussions might be. If we were to kill some of the reptile men, might they attack some peaceful innocents in retaliation? We can't chance that. We need to talk to more people about what's going on before we take any action."
"So, go out and stroll, but no attacking, okay?"
"And just who are you to give us orders Paladin?", replies Bryana (still hot under the collar from Fianna's mistaken remark earlier), "I will walk where I want and do what I wish."
Tragon sighs. "I'm not ordering, Bryana. I'm simply trying to point out what could happen to the people who live here if we're not careful. So far, we've not been told of anyone getting killed by the troglodytes, but we've also not heard of any aggressive resistance by the people. At some point, we're going to kill some of those troglodytes and we'd better be ready to defend the people here. We're not ready for that, yet."
"There are consequences to our actions. Just remember that."
"Now I didn't say I was going to go hunting them. I just said that I was going for a stroll. If I happen to run into them and they attack well I guess I will just have to do what I can so I don't die." Thrwyn says with a glint in his eye.
Tragon smiles. "No, you'd do the same as I. You're going looking for trouble. I just fear for those in this town who haven't been affected. Do we bring the retaliation on their heads? If so, we'd better be prepared to defend them."
"Zendar I would enjoy your company." Thrwyn says. "Any others want to come along. Bryana, it looks like a nice evening for a walk."
"Yes it does", replies Bryana with a distasteful glance to Tragon.
Tragon tries to look serious. "Just be careful, okay? We're down by one priest ever since Talbot disappeared."
Bryana's serious face breaks into a smile. She bats her eyes at the paladin and replies, "Okay..Daddy, I'll be careful.", and then giggles.
Turning to Thrwyn and Zendar she then says, "Come on, let's go! The wonders of the night await us."
"Aye," interjects the dwarf. "Tis a fine night fer whackin', er I mean walkin'. So's if'n yer has no problem," says Krrl with a look toward Tragon, "I'll be a goin' out as well."
When the gathering breaks up, Thrwyn, Bryana and Krrl go outside to take a walk.
Tragon goes back downstairs as well to book a room for the night.
Krista returns to work. The farmers are bawling for more ale.
Zendar says, "I believe I'll just go down and get a drink. It would not look good if all of us went out for a stroll in such a large group"
"Why worry about what folks think about us. We came here without them askin us ter," states Krrl. "So let's just git on with the job and quit pussyfootin' around. I think we should go check out that burnt down inn. Mebbe we'll find somethin' interestin' thar."
"Tomorrow, we'll go. All of us."
Lornard decides to accompany Thrwyn, Bryana and Krrl.
Tragon stops him on the stairs as they go down. "Try and keep them out of trouble if you can. And thanks."
Tragon and Zendar head for the common room.
Krista returns to work.
You leave the Slumbering Serpent. It is a dark, overcast night, and chilly. Lornard finds himself barely able to see without a light.
Lornard, Thrwyn, Bryana and Krrl head back around the north side of the millpond, past the old lady's house, and down to an intersection.
To your left, a road runs up a slight incline to the temple gates, hidden in the dark. To your right is a farm...a hog farm going by the smell. At this hour it is in darkness, too. Beyond the intersection the road curves south.
"Any of yers got a lantern? I gots some torches ifn yer don't."
With that Krrl unslings his backpack and pulls out his tinderbox and a torch.
"I still thinks we wants to go to that inn where all the troubles started," states the dwarf.
"Settle down dwarf...we are going there in the morning. Wern't you paying attention. Not to sound to rude but lighting a torch isn't really going to keep with the atmosphere I was trying to create here." Thrwyn says smiling at Bryana. "Shall we go up towards the temple and away from this smell?"
"If'n yer want ter git yer head bashed in, yer keep a'talkin' ter me with that tone," replies the dwarf gruffly. "I think yer head must be filled with empty space if'n yer think it's safer ter go ter the Temple than ter an abondoned inn."
With that, Krrl strikes his tinderbox, and lights the torch. He does not follow Thrwyn towards the Temple.
Bryana looks between Krrl and Thrwyn and then calls out to Thrwyn...."Wait up..", she says. Turning to Krrl she says, "Sorry, but I've known the dwarf longer". With a smile and a brief nod she turns back towards Thrwyn, running to catch up to him...
Krrl mutters to himself, "I thought I were the dwarf."
With that he heads towards the edge of town where the burnt out inn is located.
"Looks like I'll be spending the night in a fine inn fer free," chuckles Krrl.
"So did I thank god." says Thrwyn with a smirk. "Well, whoever is coming with me I am going up to the temple and back to the inn" nodding back at the Slumbering Serpent.
Bryana and Thrwyn head up the hill, Krrl continues down the road past the hog farm, and Lornard stays where he is, apparently lost in thought.
You walk up the hill to the temple.
The temple is the only stone structure in Orlane. A wall of granite blocks surrounds the temple, and sturdy wooden gates give access to a courtyard. Carvings on the gates depict a beautiful young woman. The temple is on the highest piece of land in Orlane: a full 20' above the millpond.
The gates are shut for the night.
"This is a nice place to be if you are ever attacked. Not many places you can't see from here."
Thrwyn checks around looking for any paths or other areas that have been used lately.
You find none.
"Wish Lornard had come up here he probably would be able to spot these things in a sec" Thrwyn says.
Bryana looks at the gates. Turning to her fellow conspirator she smiles and says, "Shall we?", indicating that she wants to break into the temple...
"Ahhh why not. You have any idea how go about this?" whispers Thrwyn.
"I might.", she says with a glimer of a smile, "First..let's just see if these gates are locked. If they are, I'll me scout about this temple for another way in. If I can't find another way, I'll meet you back here and try and pick the lock on the gates. You keep watch...and give a whistle if you see anyone."
With that said, Bryana reaches out and tries to gently open the gate....
They are locked or barred from the inside.
She turns to Thrwyn and says, "They're locked..I'll be right back."
She then tries to move silently around the building..looking for another way in..
You find no other way in.
You become aware of a sniffing and snuffling sound from the other side of the gate...
"Damn", says Bryana softly, "looks like this place is guarded." Bryan looks to Thrwyn and smiles. "get ready to run", she says. Bryana then pickes up a rock and throws it through/over the gate.
"HOWLLLLLLLLLL!! BARKBARKBARK!!!"
It sounds like there are several dogs on the other side of the gate.
Bryana frowns. "Looks like we lost our chance here. Let's get out of here before someone notices us." Bryana hurries away from the temple, back down the hill. Once safe, she turns to Thrwyn and says, "The night is still young. Interested in checking out the abandoned inn...just a quick looksy?"
"Yea I have a feeling that the dwarf is going to get into some trouble by himself." grumbles Thrwyn. "We probably don't want to get in to much trouble with out the help of others. I like a good fight but I like to be able to walk away from it afterword."
"Point taken", replies Bryana. She then starts off towards the abandoned inn.
You leave the temple for now, and return to the intersection, where Lornard still stands.
You then head off after Krrl.
Past the intersection with the road that leads up to the temple, this road curves south.
You head that way.
After walking another 140' or so, you come to a four-way intersection. Roads run north (the way you came), south, east-northeast, and west. At each of the corners are buildings.
On the northeast corner is a farmhouse and barn. It is in darkness, but looks to be relatively prosperous, though you note that several flower gardens are choked with weeds.
On the southeast corner is another farmhouse. However, the barn has collapsed. Doors and shutters swing freely here. The whole appearance of the place is one of abandoned desolation. Weeds choke the yard before the house. It is in darkness, as well.
On the southwest corner is a large shop. A wooden board in the shape of a saw hangs before this well constructed building. Like all of the buildings around here, it is in darkness.
On the northwest corner is the inn you were told about. The doors and windows of this large building are boarded up. A sign lies face down in the weeds before the porch, which may be reached by climbing three broken steps. The roof has several gaping holes, and the general appearance of the place suggests that it has been long abandoned.
From around the back of the inn you see the flicker of torchlight.
You head in the direction of the light. Rounding a corner, you see the dwarf, holding a flaming torch while regarding a section of the back wall of the inn.
"Well, yers came to the wrong place ter get drinks," growls Krrl loudly. "And it's boarded up tight, so no free sleeps, neither", barks the dwarf.
With that, he begins to head back up the road, towards the Slumbering Serpent.
After walking a few hundred feet, Krrl whispers to the others, "I know them troglodyte creatures is a going in and out through that inn. And I know how."
Bryana looks to Krrl with a grin. "I think I may just have to get a new opinion of you dwarf. Good job."
"I'll lets yer treat me ter dinner," replies the dwarf evenly.
Bryana slaps the dwarf on the back. "It's a deal!", she says.
"Well you got a little more done then we did. That info will probably come in handy in the morning." says Thrwyn "Shall we all go get a goodnight's rest and be ready to tackle this place in the morn?"
"I guess so", replies Bryana sounding a little disappointed.
"And as much as I hates ter say it, I agree with him," says Krrl, jabbing his thumb in the direction of Thrwyn. "Tis been a long day, and I figger we could use some rest afore we git in ter a fight with them critters."
After a few more paces, Krrl smiles nastily. "O' course, ifn somebody had a good reason ter go after 'em ternight, I'd be willin'," he says.
Bryana grins evilly, "I'd love too, but I think your right. We should come here in force. Who knows what evil lurks behind those walls?!?!".
About ten minutes before you reach the inn, you see two people walking towards you. You quickly relax, though, when you realise that they are Tragon and Fianna. You hurry to meet them.
It is late evening, now, and you are all very tired after a long day of travelling and exploring the area.
"So what have we learned?" Lornard asks.
"I learnt I'm hungry and I kin gets a hot meal at the Slumberin' Serpent," barks Krrl. "And I learnt that I'm tired which means another night in the barn." Then, in a quieter voice he adds, "And when I was a lad, I learnt not to spill me guts whens I can't see who's listenin'."
You hurry back to the Slumbering Serpent.
You all note that Zendar has not yet returned from his walk. No matter. He seems to be a loner, anyway.
You are all very tired after a long day of travelling, exploring the village and waiting tables, so you retire for the night.